History of Board Games

History of Board Games from Early 1900s to the Present
Gaming had always been a form of family entertainment long before the invention of home computers and video game consoles. One type of game played for thousands of years is board games-especially throughout the 20th century.
Board Games That Have Stood the Test of Time
Numerous board games have been created for the entire family to play. Children as young as six years old are have been able to play some of these timeless board games.
Monopoly:
Monopoly is one of the most classic of board games created in the early 1900s. Several updated versions of it have been created since Parker Brothers first produced it in 1935.
The most recent version of it created is the 70th Anniversary Monopoly Here and Now Electronic Banking Edition.
The object of Monopoly is for one player to use both luck (roll of the dice) and strategy (careful financial investment) to become the most economically superior power.
This action is achieved when the winning player is able to gain control over the most personal properties, utility companies, and financial opportunities. The game ends when one or more players go bankrupt.
Risk:
This game was created by Albert Lamorisse, and originally marketed in France under the name La Conquête du Monde (The Conquest of the World) in 1957. Risk was also published by Parker Brothers in 1959.
The original game board of Risk is a map divided into 42 territories grouped on six continents, similar to the way the world was divided during the time Napoleon was alive. The object of this game is to conquer the world by way of opponent player elimination.
Scrabble:
Scrabble is one of the most well-known letter crossword games. Earlier versions of it were created in the early 1930s, and then the name Scrabble was trademarked in 1948.
This game finally became a success after Alfred Mosher Butts and James Brunot joined forces. By 1952 Scrabble had been licensed to Selchow & Righter Company.
The main goal in Scrabble is to be the last person to be able to form words with remaining letter tiles. Points are given for every word formed, and the player with the most points wins the game.
Trivial Pursuit
This game was first co-invented in 1979 by Scott Abbot and Chris Hanley in Canada. It showed up at a U.S. toy fair in 1982, and the game rights were sold to Parker Brothers in 1984. The main object of the game is to answer the most trivia points correctly, and to advance to the end of the game board.
Anti-Monopoly:
In the 1970s, a game called Anti-Monopoly was produced by Professor Ralph Anspach. It was intended to refute the economic ideals promoted in the original Monopoly game.
In the original 1973 version of this game, the state of the game board is in a monopolized situation. The object of this earlier version of the game is to turn the state of the economy to a free market system.
Throughout the 1980s and 1990s the Anti-Monopoly game had been revised. The 2005 version of this game was designed to give readers a choice as to whether or not they prefer to play competitively or monopolistically.
The Game of Life:
The Game of Life was originally produced by inventor Milton Bradley in 1860 as The Checkered Game of Life. In the 1960s, a more modern version of the Life game was marketed by the Milton Bradley Company, which is now a subsidiary of Hasbro.
The modern 1960 version of The Game of Life marked the 100th anniversary of the production of it. New editions were then created throughout the 20th and 21st century. It is one game that has truly become a classic.
In 1998, a new CD-ROM version was even created. The object of this game is to be the most successful, and to be the first to advance to the end of the game board.
Cluedo (A.K.A. Clue)
The board game Cluedo originated from a murder mystery game idea developed by Anthony E. Pratt in 1944. Cluedo was first published in the United Kingdom in 1948 by the Waddington Company.
A short time later, this game was marketed in North America as Clue. Hasbro now owns the rights to it.
The game board of Cluedo (or Clue) is a mansion divided up into several rooms. The object of the game is to solve the murder mystery while acquiring clues along the way. The murder is not solved until it is proved who committed the murder as well as with what weapon in which room.
Sorry!
This board game was published by Parker Brothers in 1934. The winner is declared when a player is the first to advance all his or her player tokens from “start “ to “home”.
Players sometimes are force to send one or more of their game tokens back home. This happens when one player lands on the same space as another.
Civilization
Originally Published in Britain in 1980 by Hartland Trefoil , and in the US in 1981 by Avalon Hill.
Game for 2 to 7 players which is designed to allow each players to grow and expand his / her empire over the course of turns. Each player, of course, tries to build the greatest civilization.
The game is no longer sold as a board game as it is a game much better suited to computer play than as a board game but did start as a board game
Pictionary
Pictionary was invented in 1986, and was published by Parker Brothers. Rob Angel designed it. During this game, teammates try to guess what image is being drawn by a teammate.
The team that is able to name the most drawings correctly is the one who will advanced to the finish line of the Pictionary board according to the dice total rolled. Players take turn picking from a deck of cards to decide what word or phrase to draw.
Board Games for Younger Children
Numerous games appropriate for younger children have been created throughout history. The games mentioned below are most appropriate for ages three to six.
Candyland
Candyland which was first created in the early 1940s by Eleanor Abbot while recovering from polio. It was then published by Milton Bradley in 1949.
The Candyland game bored represents a road in a kingdom and the object of each player is to be the first to make it to the “finish line” in order to win the game.
The story line of the game involves the search of the missing king of the Candyland. Players advance towards the end of the kingdom road by moving their game piece towards the nearest color or image represented by a card drawn from a deck.
Chutes and Ladders (a.k.a. Snakes and Ladders)
Snakes and Ladders, a game also known as Chutes and Ladders was produced in England in the late 1800s.
A similar game called Chutes and Ladders was published by the Milton Bradley Company in 1943. It is based on a story line of children being rewarded for good deeds and children suffering consequences for “bad” deeds.
Even though the game is based on a moral theme, it is generally played for fun and winning is based primarily on the roll of the dice. The object of the game Chutes and Ladders is to advance to the end of the game without falling into chute.
If a player lands on one or more ladders, it can help them advanced to the last square of the game faster. This game is in some ways very similar to Candyland.
Hi Ho! Cherry Ho!
Another game created for preschool children is Hi Ho! Cherry Ho! This game was first published in 1960 by Whitman Publishers and was created by Hermann Wernhard.
The game board is an orchard of four cherry trees with holes in them, and each play is given a bucket to hold a cherry harvest.
The object of Hi Ho! Cherry Ho! is to be the first player to harvest ten cherries off the chosen tree. The amount harvested during a player’s turn is indicated by the results of a wheel spin.